By Michael Rubloff
When the 2023 INRIA paper introduced Gaussian Splatting, it changed everything. The PlayCanvas team got that memo loud and clear. Within just a handful of months, they had a working renderer, an in-browser editor, and a plan to make splats a first-class citizen of the modern web.
Last week I sat down with Will Eastcott (Founder) and Donovan Hutchins (Senior Engineer) to learn how they did it and where the technology is headed.
Two pioneers from the PlayCanvas team reveal why “splats” are reshaping e-commerce, real-estate tours and even AR glasses. PlayCanvas began life as a Unity-style online editor. Fifteen years later it is an open-source engine, a React library, a set of web components, and a cloud publishing service. That modular architecture let the team drop Gaussian splatting into place almost overnight.
Below is the story shaped into a narrative you can skim, share, and start acting on today.
Gaussian Splatting lets you capture the real world with an ordinary camera, then display it online as a vivid 3D scene that streams almost instantly. PlayCanvas built the tools that make this possible for anyone, straight in the browser.
Publish to superspl.at and get a short URL that loads on phones, tablets and VR headsets. The site even auto-tags your scene, so a quick search for “bicycle” or “cathedral” finds every public upload.
Early 3D workflows demanded expensive scanners or weeks of artist time. PlayCanvas shows you can scan an object in an afternoon, tidy it during your lunch break, and share an interactive version before dinner. The result lowers the barrier for small studios and solo creators, unlocking fresh use cases every week.
Want to experiment?
Browse the public gallery at superspl.at for inspiration, then upload your own creation. The PlayCanvas team welcomes pull requests, so your feature idea might be in a future release.